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Adding Gold In Skyrim카테고리 없음 2020. 2. 9. 01:44
Armor Duplication. Using the armor stand in your house in Solitude, place any piece of apparel on the mannequin then immediately take it back before exiting the menu. Leave your house and then go back in, the armor should appear on the mannequin and will still be in your inventory. Contributed By: Osiryz.
- With these perks, you’ll be able to earn enough gold to buy all the houses in the game, throw money at any quest that asks you to pay for something and buy all the training you want. Without these perks, it’s hard to get rich in Skyrim.
- Nov 04, 2012 www.techtimeinformer.com I show you how to get however much gold you want in Skyrim!
Console Commands in The Elder Scrolls V: Skyrim (Special Edition) are used as a debugging tool for PC players. You can access the Console by hitting the ` or key on your keyboard (right under ESC). This brings up a pop-up window in which you can enter text commands.How to Use the Console. To use the console, simply type using the keyboard. Codes are not case-sensitive (a = A) and is entered as Code. Example of an add item code is: Player.AddItem.
# represents the amount (quantity) of needed item. The ItemIDs can be seen from the list below. The code for adding 500 gold for example is: player.additem f 500.NOTE: These commands can cause game-crashes and may corrupt your profile. USE THEM AT YOUR OWN RISK. Toggle Commands.
CommandEffectrmToggle Run Mode. Will switch between run mode and walking mode. Same function as key.tgToggles grassttToggles treestwsToggle water display when not underwatertwfToggles framework bordertsToggles display of skybox and fog.tfowToggles regions on the local map. Loads all unexplored areas on the local map.TLLToggles LODteofisToggle relatively taxing image settings such as blur. May result in an increase in frames per second.tscrToggles script processingTIMToggle Immortal Mode (Character will still take damage, but their health will never reach zero.
Final blow animations may cause a permanent decapitation bug.)TCLToggle Collision. Using the TCL command with a target toggles clipping for the target. If used while falling off a cliff, may cause a crash. Useful for unsticking your character or finding items or bodies that have fallen through a wall or floor.TMToggle Menus (Disables all GUI elements, including menus, the compass, subtitles and messages. Very useful for taking screenshots.)TFCToggle freefly camera. Add to pause.TAIToggle Artificial Intelligence (Characters will not react to non-combat stimuli and dialog may not function.
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Used in conjunction with TCAI will completely disable NPC actions.)TCAIToggle Combat Artificial Intelligence (Characters may turn hostile, but will not attack the player.)TDetectToggle AI Detection. Doesn't work with Pickpocket detection.TCToggle player Control of target entity. If used when targeting an NPC, will transfer control to said NPC, and any command inputs will be applied both characters.
To fix, use TC on the player character to turn off its actions.TMM Toggle Map Markers; Disable all. Show all, no fast travel.TGMToggle God Mode (Grants infinite health, magicka, and stamina. Carry weight will never affect movement or fast travel.)Targetted Commands. CommandEffectEquipitem Forces the target to equip, if it is in their inventory. Adding a '1' after the ID seems to make some items un removable, while '0' keeps them removable as normal. Will equip the weapon in the left or right hand.Equipspell Forces the target to equip, will equip the spell in the left or right hand.
Spells cannot be acquired by addspell command such as Vampiric Drain can be acquired temporarily in this way. As for player variant: type 'player.Equipspell 'Unequipitem Forces the target to unequip, similiar to Equipitem command except this one is for unequiping items. If it is in their inventory. Adding a '1' after the ID seems to make some items un removable, while '0' keeps them removable as normal.
Will unequip the weapon in the left or right hand.setessential Make NPC mortal (0) / immortal(1).DisableThis will make the target disappear, but still loaded with the cell (see also: MarkForDelete).EnableUsed to make disabled targets re-appear. Useful for when you made a pointing mistake when disabling targets.unlockUnlock the desired chest or door.
Note: This may not work in some cases.lock Lock chests, doors or people. = the level of difficulty. (0-100, any larger and the lock cannot be picked)killInstantly kills target.
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(Does not kill characters/creatures marked 'essential', only causes them to fall to the ground for a few minutes.)Resurrect Return a dead NPC to life. Replace with 1 to resurrect with all current items intact. Leave off to have the corpse removed & a new copy spawned.removeallitemsRemoves all items in the targets inventory.
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Use the variable to transfer all items to own inventory.sexchangeChange gender of target NPC, or PC. Note: Only BODY changes, not the head.additem Adds to target NPC, Note: Use on a merchant to set the amount of barter gold. This gold may not go to your inventory when selling items to the vendor.setlevel,Sets the level of an NPC compared to the player. SetLevel 1000,0,1,81 will make target level with you from 1 to 81.1: <% of PC's level.
10 The NPC's level in comparison to player, based on% of players level. (1000 = 100.0%)2: <1 level +/- How many levels this NPC will be above or below the level in 1.3:
<# = 1-4 Note: If this doesn't help when attempting to add Follower dialogue, try setrelationshiprank
Some actors will not equip armor or weapons you store on them.GetPos
Makes any targeted NPC obey player commands by moving the cursor over an interactable object or NPC while activated. In example, typing setfavorstate 1 while having a Guard selected in the command console and clicking on a dropped item, makes that Guard pick-up and automatically equip that item. After issueing a command, typing setfavorstate 0 while a command has not yet been issued or pressed the TAB button will cancel and deactivate the command.recycleactorCycle between different actors within the same actor ID randomly.
Contents.Skyrim uses leveled lists primarily to adjust content to your level, but they are sometimes used to group objects for other reasons.There are three kinds of leveled lists:. leveled item lists (LVLI). leveled actor/NPC lists (LVLN). leveled spell lists (LVSP).Additionally there are non-leveled lists of objects (FLST) not considered here.Leveled lists contain for each item on the list additional information: an object level and a quantity specifying the number of objects of this kind created by the list. Leveled lists are sometimes themselves objects nested inside other leveled lists.
A request for a leveled list always provides a desired quantity and a desired level, usually the player's level, possibly modified by the. Leveled creatures with a level modifier of 'very hard' will be at least the next higher entry on the list instead.A leveled list is a list of objects, where each object is either an actual object (item, actor, or spell) or another list of the appropriate type, associated with a level (referred to below as object level, but this is specific to the list in question, not the object in general) and a quantity. 'Standard' behavior is for a list to contain one selection from its list; it picks exactly one object with uniform randomness and returns the quantity it has associated with that object, ignoring objects with an associated level greater than the level specified in the request or less than the greatest object level it can return based on its contents, subject to the previous constraint. For example, a list that contains an item with item level 1, two items with item level 2, and 1 item with item level 4, being consulted relative to a player of level 3, will randomly select one of the two items with item level 2 - the item level 4 item has an item level that is higher than the player's level, and the item level 1 item has an item level that is lower than the greatest item level in the list after that comparison, so both are ignored. If the listed item was itself another list, that other list figures out what it's going to return, and this list multiplies the number of everything it gets back by the quantity it associates with that list.
Items marked with a dagger have a 20% chance of being.